AI Insights · Timothy · April 2023
Top 5 Hybridcasual Games on iOS in Oceania Q1 2023
Explore the performance of the top 5 hybridcasual games on iOS in Oceania during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 hybridcasual games on iOS in Oceania showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Survivor!.io from HABBY experienced fluctuations in its weekly revenue, starting at around $46.8K and steadily declining to approximately $24.3K by the end of March. Weekly downloads also saw a decline from 18.1K at the beginning of January to 6.8K in the last week of March. The number of weekly active users dropped from 82.1K to about 60.5K over the same period.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. showed a relatively stable revenue trend, fluctuating between $1.9K and $2.4K. Weekly downloads saw a notable increase towards the end of the quarter, rising from 7.5K in late January to 12.3K in the last week of March. The game maintained a consistent number of active users, hovering around 91K to 121K throughout the quarter.
Mob Control, published by Voodoo, had a peak in revenue in mid-February, reaching approximately $6.7K, before stabilizing at around $6.1K by the end of March. Weekly downloads initially peaked at 14.7K in early January but then dropped to about 7.2K by the end of March. Active users followed a similar trend, rising to 26.4K in early January and then stabilizing around 19K by the end of the quarter.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd saw a significant increase in revenue starting in early February, peaking at $28.4K mid-month, and then settling around $24K towards the end of March. Downloads spiked at 24.3K in early February but dropped to about 6.2K by the end of March. The game's active users also saw a sharp rise from 8.7K in late January to around 23.7K by the end of March.
Hole.io, another title from Voodoo, maintained a steady revenue stream, peaking at $740 in mid-March and ending the quarter at around $519. Weekly downloads remained relatively stable, averaging between 6.4K and 11.8K. Active users showed a slight decline from 44.7K at the start of January to approximately 30.4K by the end of March.
For more detailed insights and data, visit Sensor Tower.